HandsOn 12 - Random Walk in 2-Dimensions
For the following activity you will need:
a checker in the center of a checkerboard. Flip a four sided die
labeled north, south, east and west and move the "ant'' accordingly.
After 10 steps, mark on a copy of the checkerboard the final position
of the random walker. Start again from the center and repeat the
same 10-step procedure ten times.
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